![]() ![]() Genius!Īs for organizing monster tiles, I saw someone suggest using GMT token trays. Notice how there are four sets of stats? As the monsters grow in difficulty, just turn the card to the appropriate set of stats and slide it into the card sleeve to cover the rest of the unused stats so you only see one quarter of the card. That’s where the monster stat cards come into play. Throughout the campaign, various monster types may begin escalating in difficulty. (Maybe.? I guess that depends… will some locations be unavailable if you don’t visit them, or visit an alternate location? No idea!) No one forces you to hit all of the locations, but you can if you want to. Think of it almost like a choose-your-own-adventure-style game. These adventurers start out in the town of Gloomhaven, encountering different bits of storyline as they go, unlocking additional locations as they visit each one and clear them of horrid monsters. Each class is unique in style, with different abilities and methods of combat. Players may choose from a starting set of adventurers or character classes. However, I have a general understanding of the game’s basic concepts. Now, I’ve not yet played the game… I need to decide who to invite to this epic campaign before I just thrash some monsters all willy-nilly. Welcome to the monster that is Gloomhaven! Seriously, people… the box was over 20lbs! With 1,000+ cards, tons of playable classes/characters, a 50-page rulebook, and standees up the wazoo! SO MUCH STUFF!!! (I got so excited that I started punching stuff out before I even thought to take pictures…)
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